![]() ![]() ![]() Starting at 1st level you may equip a retractable arm cannon onto a free arm as a bonus action. ![]() You have augmented your cybernetic body to include a specialized arm cannon. (a) a dungeoneer’s pack or (b) an explorer’s pack.(a) a light crossbow and 20 bolts or (b) two handaxes.(a) a martial weapon and a shield or (b) two martial weapons.(a) scale mail or (b) leather armor, longbow, and 20 arrows.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from skills Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand.Saving Throws: constitution, intelligence.Tools: tinker's tools, two types of artisan's tools of your choice.Hit Points at Higher Levels: 1d10 (or 6) + constitution modifier per cyborg level after 1st.Hit Points at 1st Level: 10 + your constitution modifier.As Cyborg, you gain the following class features Hit Points ![]()
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